![]() On a worst case scenario, I'd need ten copies of Unity Pro $1500.00 a piece (of course more for mobile) which is $15000.00, which isn't an issue but then we have asset store additions. Oh BTW you're a little outdated on the UE thing, just to avoid the whole "this vs. Because c'mon even from the cinematic releases they add stuff to the asset store that's in most engines as a drag and drop node.įrom what I know they do have a lot of AAA experienced staff that have the background and fundamental knowledge in which other "AAA" engines are based off, so why it doesn't actually get put into play is a head scratcher. They may find they can integrate solutions, tools, workflows etc. In which if Unity made a game like Paragon / Unreal Tournament RTS> here>, instead of shorthand cinematics for a new release. It's all in one place, it's made by Epic and the workflow is near enough faultless irrelevant of the game type or size. ![]() ![]() The major differences I've found isn't necessarily engine based as opposed to procedure based (I.E implementation of systems), I've had no real issue with scalability in UE neither do I have to constantly find "work arounds" with either integrated tools / systems or asset store tools. Unfortunatelly for game developpers there is no "Make AAA game content and levels" buttonĮpic and Unity business and interests or market are very different.UE4 targets PC high end graphics (even if you can make cell shaded graphics or 2D games), this is the main engine feature.Ĭlick to expand.I'm not just going to play "engine" wars again, because brings up a good point. ![]() , Unity just needs more AAA showcase games. The most exposed companies like Square Soft took UE4 engine for example, this helps a lot to get engine exposure. So AAA game in Unity is already possible. Let's keep Unity very easy to use and versatile, acessible for beginners and new comers, and you'll work faster than with other 3D engines, the framework is also easy to learn.Īnd the Asset store is full of advanced plugins for any need to make an AAA games like PAMELA demonstrated it. Only weak point is outdated out of the box terrain and terrain tools and world management, that are years behind UE4 or CryEngine, a today game engine should propose a better out of the box terrain and sky system really. If you need to make AAA in Unity than pick up the good plugins, you need to make 2D game also pick up the plugins you need, you don't know programming and only modding than buy a game template or buy some playmaker plugin. You'll be able to sell a game that runs well to more players and that will be able to run on desktop old 5 years PC depending on your game graphics. While Unity wants to stay very versatile engine, it is very friendly, mobile oriented and prooven, also it will run on a lot more larger hardware scope than UE4 indeed for PC or mobile, and it can do great at 2D. I think that's why they really drive a lot of the more intense, competitive survival games.Ĭlick to expand.Epic and Unity business and interests or market are very different.UE4 targets PC high end graphics (even if you can make cell shaded graphics or 2D games), this is the main engine feature. I feel that element is infused in a lot of russian games, where the goal isn't so much to win, the goal is not to lose. All you try to do is not be the one loser of the game. There's a great russian card game called 'durak' - nobody actually wins a game of durak. ![]() Russian games have some kind of different core values at play. More traditional western games (or japanese games) want to reward the player endlessly. I really prefer the russian take on games, they like harsh, difficult games. It feels exactly like it should - tension of total calm and isolation. The little shouts and stuff punctuating the near total silence elsewhere. IMO, the best thing they did is the audio. Obviously it's pre-alpha, but it seems like they're often not getting 30fps in some of those shots. The thing that's most concerning about the gameplay demo is the framerate. Tarkov really needs volumetric lighting, especially with the high lighting contrast areas they have like the game play trailer. ![]()
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